The Catwalk and the Maintenance Room - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

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Bypassing the Daycare Attendant and gaining access to the Monty's Gator Golf gondola ride via the Theatre in Daycare, Ruin's previous chapter saw us head to the catwalks in hopes of reaching Maintenance. The walkthrough below will guide you through this next section of the game, helping you avoid any threats standing between you and your destination.

With Cassie surviving the treacherous Gator Gondola ride, it's time to change the ride's path and punch our ticket to Maintenance. Looking for a specific part of this guide? Move between each of the main sections using the links listed below:

Heading to MaintenanceDeactivating the First Child NodeDeactivating the Second Child NodeDeactivating the Third and Fourth Child Nodes
Diverting the TracksThe Maintenance Room

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Heading to Maintenance

After Cassie's back up and on her feet, Gregory will let her know that she has to activate the nearby mother node to be able to divert the track. There are four child nodes connected to this node, so we'll have to explore the area thoroughly.

Let's quickly cover the main threat of the catwalks. We'll need to use the Security Mask a lot in this section. It'll let us cross bridges and access the turrets which connect walkways. However, this area is filled with large drops and Glitchtrap will be waiting in the AR world to prey on that. Make sure to watch your surroundings and don't get stressed if he appears. He isn't fast enough that you have no time to react, so move to a safe location and take the mask off for a few seconds to force him to despawn, then continue with your objective.

Deactivating the First Child Node

When you're ready, equip the Security Mask and head through the debris in front of the node, then continue following the route. Ahead, you'll see a mounted turret. Enter Security Mask mode and hit SQUARE to use the turret.

Shoot the target that appears in front of you and you'll create a path to the next section of the walkway. Keep an eye out for these turrets going forward, as they allow us to cross to new parts of the walkway.

Return to the path and follow it. At one point, a walkway you're about to step on will snap, and several items will slide down it. As you'll be able to see, this platform is covered in black gunk. This gunk is slippery, making walking much more difficult. Considering falling here is an instant game over, you'll want to be careful where you step. Try to stay as central as possible on the path.

Keep following the route until you reach a large gap. Equip the Security Mask and cross over it, then take a left and look for a section where the catwalk deviates off. Follow this route until you reach a Camera Station and another large gap.

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Equip the Security Mask again and you'll see AR bridges connecting to the catwalks opposite you. Head across them and you'll find the first child node.

Deactivating the Second Child Node

When the first child node is destroyed, cross back towards the Camera Station and look for another Gator turret nearby.

Once you've found it, jump on it and fire at the three targets ahead of you. When all three are destroyed, the bridge above them will drop, providing access to the next section of the catwalk.

Return to the path and take a left, then follow the route until you reach another gap. Put on the Security Mask and you'll see a bridge ahead. As you start crossing it, a static doorway will open. Enter it and you'll teleport to a new area. After Cassie has questioned this bizarre revelation, head through the next door you see to be teleported to another new catwalk.

When you arrive, head up and you'll find yourself at a branching path. For now, take a left and follow the path around, past the Camera Station and towards the Monty Gator toy on the floor. That's the second child node.

Deactivating the Third and Fourth Child Nodes

When you're ready, head back to the walkway, return to where the path branched and take a right. Follow the route until you reach another turret.

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Hop and shoot the four targets moving around the bridge ahead. Be wary of Glitchtrap here. When you're done, the bridge behind them will drop, creating a path to the next part of the catwalk.

Cross it and you'll find yourself at yet another branching path. First, take a left and grab the third child node. It's a chair fallen on its side. When that's done, return to the branching path.

Now, take a right and approach the large cyber pipe connecting to the catwalk opposite you. Begin walking through and you'll come across another static doorway. Head through and you'll find yourself on a large, stretching walkway in a huge empty room.

Walk forwards and Glitchtrap will appear, darting towards you quickly. Before he can reach you, a red barrier will appear, sending the monster away. Gregory will then call and tell you that he's disabled Glitchtrap. At least for now, he won't bother us, so you can use the mask freely.

When the encounter is complete, you'll return to the pipe. Follow it to the end and you'll find the fourth and final Child Node. With that done, make your way all the way back to the Mother Node. Activate it, complete the puzzle and the doors above us will open.

Diverting the Tracks

With that done, take a left from the Mother Node and follow the path back up to the Gondola Station. Next to the steps here, you'll see a Faz-Wrench Panel.

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This panel's slightly harder than the ones we've interacted with before as there are three wires to contend with. To make it work, completely fill the top wire, fill the bottom wire just slightly above the blue section and then switch to the middle wire. It can take a few tries to get right, but when you do, the gondola above will activate.

Hop inside and Cassie will ride the gondola through the doors we opened earlier. As she does, Gregory will tell us that we're getting closer to reaching him. When the pair have finished chatting, hop out of the gondola and head towards the door on the opposite side of the room.

You'll enter a stairwell. Head to the very top and you'll walk into a large maintenance room surrounded by generators.

The Maintenance Room

When you're ready to proceed, head to the other side of the room and look for a Faz-Wrench panel.

To complete this panel, fill the top two wires fully and then switch to the bottom wire and begin filling it. They should turn blue simultaneously.

When that's done, look for a ladder to your immediate right. Climb the ladder and you'll reach the Maintenance Room's second floor. On your right, you'll find a second Faz-Wrench panel. For this one, fill the middle wire and then the top wire, before switching to the bottom. The lights should all turn blue simultaneously.

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Finally, follow the path around to a third and final Faz-Wrench Panel. For this one, fill the top two wires and then switch to the bottom one. When the panel is complete, you'll watch a short cutscene of Chica being transported on a conveyor belt. When it's done, the conveyor door to your right will open.

Hop up onto the conveyor using some nearby boxes and then walk through the now-open conveyor doorway. Follow the path until you come out above Chica's Bakery. Phase through the gate ahead with the Security Mask and you'll cue a cutscene.

In it, Glitchtrap will return, kicking you out of the network using a jammer. After ringing Gregory, Cassie learns she'll have to deactivate that jammer to regain access to the mask. Looks like we're paying a visit to Chica's Bakery...

Up Next: Chica's Bakery

PreviousReturning to the Daycare CentreNextChica's Bakery

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In This Guide

The Catwalk and the Maintenance Room - Five Nights at Freddy's: Security Breach Guide - IGN (1)

Five Nights at Freddy's: Security Breach

Scott Games

ESRB: Teen
Nintendo SwitchPlayStation 5PlayStation 4PC

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OverviewWalkthroughRuin DLC GuideCollectibles

The Catwalk and the Maintenance Room - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

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