03:00 AM - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

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After escaping Moondrop and hiding in the charging bay at 02:00 AM, Gregory will emerge at 03:00 AM in Parts and Services. Although the area may seem somewhat deserted, it has some challenging threats to contend with, forcing you to go head to head with a different breed of animatronic. For those struggling to complete the section, here's a full walkthrough of how to survive Parts and Services' various horrors.

Looking for a particular section of 03:00 AM? Here are some handy links to jump to each section of the level:

  • Heading to the Utility Tunnels
  • Surviving the Utility Tunnels
  • Fixing Freddy
  • How to Find The Party Pass

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Heading to the Utility Tunnels

After leaving the charging station, your quest will be to track down Freddy inside Parts and Services. To do that, you'll have to venture through the Utility Tunnels. Head away from the double doors to Parts and Services and you'll come face to face with an intense friend from earlier: the map bot. He'll grab you and present you with a map of the Utility Hallway, before allowing you to proceed on as planned. Don't worry, his jumpscare won't spawn animatronics behind you.

Head to the left of the door leading to the elevator you came down earlier and you'll find a shutter with a save spot beside it. Log your progress and proceed to the next area. Recharge your flashlight at the charging station ahead if needed and then make your way through the shutter on the righthand side of the room. Here, you'll come face to face with a brand new enemy type: the endoskeleton.

Much like Doctor Who's Weeping Angels or SCP: Containment Breach's SCP 173, the trick to managing endoskeletons is to keep your eyes fixed on them. When Gregory looks away, they'll be able to move freely and they're much faster than you think, meaning you have to make sure you know where they are at all times and use the environment against them. This first endoskeleton will be on its own. Bait it to the end of the corridor and loop around it before pressing on.

A good tip for dealing with endoskeletons is that Gregory runs faster than them. The best idea is to lead them away from the area you need to access, loop around them and sprint back as fast as you can. If you're quick, you should be able to progress without being grabbed.

Head into the vent on the lefthand side of the corridor and be prepared to crouch-sprint. A tiny Music Man will appear behind you and chase you to the end of the tunnel. Once you're out the other side, move towards the shutter ahead and grab the bag just in front of the chainlink fence to the right of you. With that in your inventory, head back to the shutter and log your progress at the save spot to the left.

Surviving the Utility Tunnels

The Utility Tunnels can be a pretty frustrating encounter if you don't know how the endoskeletons work, so before we proceed ahead, it's worth understanding the rule base these nightmarish machines operate on. For one, with or without your flashlight, if the camera is pointed at an endoskeleton, it won't move. That rule still applies if there's a group of endoskeletons. As long as they're in sight, they're frozen still.

Endoskeletons also have to spot you before they give chase. Some sections of the tunnels will allow you to disappear from view, meaning the endoskeletons will begin patrolling the nearby area. If they see you, a small sound effect will play confirming that they're locked on and they'll follow you until you manage to escape.

Finally, utilising hiding spots is the best trick to acing this section. Endoskeletons won't check hiding spots even if they see you jump into them. They'll also walk around as if out of view while you're hidden, meaning you can use hiding spots to force endoskeletons out of tight corridors.

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When you're ready to tackle the endos, head through the shutter into the first area of the Utility Tunnels and press the button next to the large locked door ahead. Be sure to mentally note what these doors look like (one is pictured above), as they'll be the focus of this section. They sport colourful illustrations and can be opened using nearby buttons. Once the door opens, you'll enter a room filled with conveyor belts. Head to the other side of the room and you'll lock eyes with the first endoskeleton in the area.

The bot will be guarding the button needed to enter the next passage, forcing you to lure it back to the area of the Utility Tunnels where you opened the first locked door. Keep your eyes on the endoskeleton and walk back to the first area. Now, dip into the small side area just before the button that activated the locked door. Wait in the passage until the endoskeleton approaches you.

There are two doors leading into this small passage, so wait for it to emerge through one and exit through the other. Loop around it and run back to the area at the end of the conveyor belt room. Press the button and head through the locked door to your right.

Follow the path, but be aware that more endoskeletons will join the chase. Sprint ahead until you run out of stamina, then turn around, walk backwards and watch the pursuing endoskeletons until your stamina bar replenishes. The route will eventually lead to another button, opening up a third locked door on your right and adding even more endoskeletons to the fray.

Move through to the next section, turn right at the locked door, then take a left through a normal door at the end of the corridor. Don't worry about endoskeletons grabbing you in this area, as their patrol won't enter the door and they'll likely lose sight of you as you enter. Inside you'll find a secret locked door with a picture of a frightened girl sitting upright in her bed. Press the button, open it up and grab the gift within. Be warned that this will awaken the sleeping endoskeleton on the opposite side of the room.

Head back through the doorway, go forward and take a right. If endoskeletons are currently patrolling the area ahead, double back and look for a hiding spot. If they aren't there, push forward and press the button at the end of the route. This switch activates the locked door you ran past earlier, so you'll have to get back there. Hop into the hiding spot opposite the button and pull up your cameras. You'll be able to see the endoskeletons walking back and forth.

Wait for their patrol to lead them to an area where you can keep them in view, then hop out of the hiding spot, lock your camera on them, loop around and run to the door. Follow the long path ahead and keep an eye out for a button on the lefthand side of the passage. There will be an endoskeleton wandering back and forth here, so make sure you're being cautious and watching your surroundings.

The button will activate the security office at the end of this route. If you reach the office but the door is locked, you've missed the button and will have to double back. Once the office is open, head inside and get ready to grab the security badge on the desk. Be warned, the next section will sound an alarm and a large group of endoskeletons will activate, so be ready to run to the hiding spot directly on the right when leaving the office.

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Once you're ready, grab the badge and sprint to the hiding spot. When inside, pull up the cameras and wait for the giant group of endoskeletons to leave the office and patrol down the corridor you used to reach the security office. It may take some time, but once they're gone, leave your hiding spot and head to the right. You'll be back in the first area of the Utility Tunnels and can exit through the shutter.

Save your progress and then return to the Parts and Services door. Music Man will still be in the vent needed to return to the area, so make sure you're sprinting when heading through the crawlspace.

Fixing Freddy

Once you're back at the Parts and Services entrance, you'll see Vanessa talking to a dismantled Freddy. Wait for the interaction between the pair to end and enter the room. To your right-hand side, you'll find a pane of smashed glass. Jump through it and use the passage behind to find a gift. Return to the main Parts and Services area and use the walkway behind the protective cylinder containing Freddy to find three bags.

With that done, access the terminal next to the protective cylinder's door and choose "power upgrade." The door will open and you'll be able to perform maintenance on Freddy. The giant mechanical bear will ask that you re-attach his head, although he warns that messing up the procedure could be costly.

To complete the maintenance, you'll need to repeat a sequence of colours in the right order. The game will show you this sequence and then you have to select the corresponding colours in the order they were shown. There are two parts to this mini-game.

The first re-attaches Freddy's head and the second calibrates it. They both operate similarly, however, the calibration section is slightly longer and offers a more complex sequence to repeat. The sequences are randomized each time, so you'll have to make sure you're memorising the current sequence while completing the mini-game.

Once finished, Freddy will return to full power and you'll be able to use him to tackle the threats ahead.

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How to Find The Party Pass

With Freddy back in working order, head to the walkway behind the protective cylinder and save. Now, go through the door with the Roxy icon and use the elevator at the end of the corridor. Once at the top, grab the gift to your left, although be careful not to open the door ahead.

The next section can be confusing, especially as you're trying to conserve Freddy's power while hunting down the Party Pass. Jump into Freddy and walk through the shutter into Roxy's Green Room. Roxy will be in here chatting to herself, but she won't bother you while you're hidden in Freddy. Outside the room, a bunch of security bots will be patrolling alongside Vanessa, who's hunting you.

Pilot Freddy to his Green Room (the one you started the game in at 11:00 PM) and head through the shutter into the back area. Recharge Freddy, leave his chest and save your progress. Now, climb up the boxes and into the vent you used to exit the dressing room during the first section of the game.

You're going to crawl through to Chica's room and use the screwdriver to exit the vent, although it's worth being aware that a Music Man will enter the vent when you pass by Monty's dressing room.

Crouch run to Chica's room, unscrew the vent and head inside. Now, grab the bag on the floor and the gift on the table. The gift will net you the Party Pass but it will also trigger the end of the hour and the arrival of Moondrop. Bolt into the back of Chica's dressing room, find the charging booth and enter it. You'll have survived another hour and reached 04:00 AM.

Survived the events of 03:00 AM? You can take a look at IGN's 04:00 AM Walkthrough here or check out our full Five Nights at Freddy's: Security Breach Walkthrough.

Up Next: 04:00 AM - Fazer Blast

Previous02:00 AMNext04:00 AM - Fazer Blast

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03:00 AM - Five Nights at Freddy's: Security Breach Guide - IGN (1)

Five Nights at Freddy's: Security Breach

Scott Games

ESRB: Teen
Nintendo SwitchPlayStation 5PlayStation 4PC

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03:00 AM - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

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